Do Video Games Improve Our Cognitive Abilities?

Bagombeka Job

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Do Video Games Improve Our Cognitive Abilities?

Introduction

With generation advancement, video games have changed how people enjoy themselves. Playing video games continues to influence how people enjoy themselves, especially the young generation. They are interactive TV shows and movies. For the last 40 years, video games have rapidly had an effect on how people play and enjoy themselves, as well as on much of their life styles.  Naturally t to popular belief, which indicates that male children are the main targets of the gaming industry, the average player is instead 30 years old, and the whole gaming people are greatly divided into male and female. Ferrari and Sidak SG (2006) indicate that in order to survive the destructive rivalry of some video games, video game companies and developers have widely produced educative video games such as math blaster, big brain academy which improve peoples’ cognitive abilities. Video games once in a while help to improve cognitive abilities of mathematical intelligence, evaluation, decision making, and memory reasoning and very many others.

 

Action games expand the brains thinking capacity

  In his research, Crandall [2003] suggests that the human brain learns and adapts. Numerous research studies have focused on the impact of action video games on the brain measuring cognitive abilities such as perception and reaction time. Video games like reader rabbit and big brain academy increase the intelligence quotient of the players in a while because of the logic which is in those games; they sharpen the brain such that reaction activated

 or inactivated.

They induce mathematical intelligence.

             Adam and smith [2008] reveal that gamers exhibit better range of cognitive abilities including mathematical intelligence. Video games like math blaster improve the minds of the gamers relating to ease in calculating the day to day mathematical problems and also daily routine financial problems. Some gamers tend to develop the feeling of becoming of some characters in some game and so develop self esteem of doing some doings by the latter. Teenagers usually resort to practicing of some educative things done by the characters in some games such as fast and furious.

Video games control illness and induce recovery

  Video games have the potential of dealing with chronic conditions such as stress. This is because are easier to understand than written documents such as books. It is critical to note that through trends such as virtual reality in video games, patients suffering from conditions such as post traumatic stress disorder or even fear of heights can be treated through exposing them their risk factors.

They boost executive functioning

 Executive functioning refers to the potential of an individual to direct

 their mental resources in a manner that allow efficient problem solving. Almost playing video games improve certainly 76% of someone’s reasoning capacity. For instance, the ability to engage

 in multiple tasks simultaneously improves significantly when you start engaging in such

activities. Video games such as Pokémon fire Red have the unique ability to boost

 performance on spatial attention.

Boost attention and vigilance.

             Video games that include fast and furious have the unique

 ability to boost   performance on spatial attention. As such, you will be at a better place to locate stimulus quickly even if numerous distracters exist. This will have a great change as it can also  boost other effects such as impulsiveness.

Conclusion

 In a nut shell, research made by Crandall, squire, sidak SG, and Baddeley AD clearly indicate the positive benefits of playing video games as it has clearly cited in the previous discussion as presented above. For so many years since video games have been invented, it has shortly been a struggle to researchers all over the world whether they do more good than harm to people engaging in them. With the prevailing research made clearly show that video games improve our cognitive abilities such as mathematical intelligence, promoting attention and vigilance and many others as presented in the above discussion.

 

 

 

 

 

 

 

 

 

 

 

 

References

Baddeley, A.D, & Hitch G. (1974). Working memory, psycho learn [New York press]

Crandall, R.W, Sidak, J.G. (2006). Video games, serious business for America’s economy, Entertainment software Association [Google scholar]

Squire K. (2006). From content to content, video games as designed researcher, [Google scholar]

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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